Last War Season 3 Guide - "Golden Empire"

Table of contents

A new era begins: In Season 3 of Last War Survival, players are transported to mystical ancient Egypt. The season is characterized by desert sands, mysterious missions, new buildings, events and enemies. We give you an overview of what to expect and how you can master the start perfectly without being overwhelmed with our tips. 

The right start to the Last War season "Golden Empire"

This season, you need to find a High curse resistance to build up the Pharaohn-Zombies and Damned Elite. The resistance can be set in the Curse research laboratory through holy water increase. Players receive the resource through the Blessing fountain. The wells, in turn, require Mithril. The resource mithril is mainly obtained by killing zombies for the first time (once per level). There are also the following other ways to acquire the valuable resources: 

Mithril:

  • Mithril-Farbrik Prodkuktion (from 5th level Alliance Center)
  • Kill Zombies & Elite of the Damned (First Kill Reward)
  • Wandering mummy warlord
  • Hero Recruitment Ticket
  • Sasion Battle and Week Pass
  • Desert bazaar
  • Mithril resource fields
  • Wandering mummy warlord
  • Main tasks (rewards)
  • Achieving goals (personal & alliance)

Holy water:

  • Blessing fountain
  • Production by Holy Water Hut (from 15th level Alliance Center)
  • Hero Return Recruitment Ticket
  • Kill zombies (first kill reward)
  • Desert bazaar
  • Holy water resource fields
  • Achieving goals (personal & alliance)

Alliance Center at the heart of the Alliance

Instead of the high-temperature furnace (season 2), there is an ancient alliance center that you have to defend against enemies again and again during the "Return of the Dead" event. There are attractive rewards for all Alliance members for defending it. The Alliance center increases in level through the possession of spicesyour alliance through the Conquest of cities receives. Placement and upgrades can only be carried out by R4/R5 members.

Depending on the level, the Alliance Center produces the following resources:

  • Mithril factory - from level 5
  • Oil exploration well - from level 10
  • Holy water hut - from level 15
  • Obelisk - from level 20

To additional resources from the Allian Center, your base must be located in the Catchment area of the Alliance Center are located.

alliance center
The base must be in the catchment area of the alliance center for rewards

Temporary specializations in season 3

As in previous seasons, the following special job specializations are also available in season 3:

  • Combat experience: When you defeat wild animals, the amount of experience you gain increases.
  • Building Inspiration I: Increased professional experience through the expansion of seasonal buildings.
  • Double swap: Mithril or Holy Water are exchanged at a ratio of 1:2, consume 25,000, receive 50,000.
  • Teleporation into contaminated land: Receive a free teleport to the infested land every 47.5 hours without consuming items, up to 1 at a time.
  • Double conversions: Increase your efficiency when supporting allies while converting Guardians.
  • Professional insights: With this ability, you immediately gain up to 10% of your current level's profession XP, up to a maximum of 100,000.
  • Protection of the sand: If the base is in the center of the alliance, the defense of the heroes in the base is increased.
  • Double greening: Each time the green area increases from (1×1 to 3×3)
  • Vulnerability urn: When Desert Guardians defeat an enemy base, they reduce the maximum durability of the target base by up to 5,000
  • Shrinking magic: When Desert Guardians defeat an enemy base, they reduce the visual size of the target base by 15%, stacking up to 5%.
  • Oath of the Guardian: Immediately receive 60 desert guards of the highest level.
  • Sandstorm: Summon a sandstorm for 10 minutes, the marching speed of the troops in the 9×9 base is reduced by 20% and the area turns to sand.
  • Touching nature: Turn 9×9 into green space (can be used to discover secret treasures). Can only be placed in greenable areas and is not stackable.
  • Trapland mine: Place a trap landmine in an open area and target underground creatures. Position it in their path to force them to the surface. Lasts 10 minutes, up to 3 can be stored.
  • Indomitable will: When desert guards die on a march, up to 10% of them regroup at the base.
  • Explosive reinforcement: The Desert Guardian's deathblast rate is increased up to 3%.
  • Sandwum trap: Set a sandworm trap in your home war zone. Once triggered, the target is immediately enveloped by the sandworm. Commanders from the same war zone and faction are immune. The trap is active for 24 hours.
  • Trade discount: Get additional discounts when buying items in trading posts.
  • Summon mummies: Aim at an unprotected enemy commander to summon a mummy boss near your base, it will march and attack the target for 30 minutes.

This is new in Season 3 - "Golden Empire":

In addition to lots of deserts, the following game content awaits you:

General innovations:

  • Ruin expedition (radar mission)
  • Sandworms as a permanent challenge
  • Exclusive weapons for Schuyler and McGregor
  • Zombie Siege: New difficulty levels 11+12
  • Mobile secret squad: New adventures with "Jones"
  • Zombie Invasion: Level 125-135 bosses
  • Alliance exercise against giant sandworm
  • Seasonal professional specializations
  • UR upgrade from Scarlett
  • 5 % chance on resource fields* (after killing Elite of the Damned)

*Resource field at 11,11% sacred water, mithril or diamonds and 22,22% gold, iron or food.

New seasonal buildings:

  • Blessing fountain (up to 4 +1 with Season Week Pass)
  • Curse research laboratory
  • Guardian field
  • Altar (from level 30 Curse Research Laboratory)
  • Alliance center (only R5/R4 can control it)

New seasonal resources & iTems:

  • Holy water
  • Mithril
  • Sandworm scale
  • Guardian horn
  • Archaeological hammer 
  • Desert compass
  • Overlord supply chests
  • S3 Ability point 

Season 3 Events:

  • Trade war: Trading post competitions (the owner receives taxes in exchange for goods and golden eggs).
  • Spice war: Act as an attacker or defender with your alliance and fight for spices.
  • Factional duel: Fight together with other factions (across servers) for the rule of the Capitol and spices.
  • Sandworm hunter: Discover sandworms and inflict damage on them.
  • Desert treasure: Dig up treasures in the Alliance Treasury or personal Desert Treasury.
  • Build an oasis: Green the desert and find desert treasures (artifacts)
  • Before the last fight: More guards for fallen soldiers, higher success rate when exploring ruins, duel rocket factory
  • Hero swap: 1:1 exchange of level, equipment, rank and stars between two heroes (levels on the hero wall remain unchanged)*.
  • Hero promotion: Scarlett can be promoted to UR Hero after reaching 5 stars.

*The exclusive weapon is not exchanged. If the hero's rank falls below 5 stars, the weapon is temporarily deactivated until the hero has 5 stars again. If the skill level drops as a result of the exchange, lost skill medals will be refunded.

Season 3 Boosts:

  • Meow-lodie base skin: +500 Guardian Field, Guardian Summon, Desert Gift on Like
  • Eternal pyramid: conversion rate guard +1%, pyramid special effect
  • Scarlet: Damage to monsters +5%
  • Marshal: Damage to monsters +10%
  • Schyler: Damage to monsters +10%
  • McGregor: Damage to Mostern +10%

The guardian field 

In season 3, the new "Guardian Field" building plays a central strategic role. It serves as a gathering point for converted Guardians and gives you and your alliance decisive advantages in the battle for supremacy.

waechterfeld 1

Expansion & resources:

  • From level 10 onwards, the guard field can only be Mithril and holy water more be expandedto accommodate further guards. Guardians that no longer have room on the field are not lost, however; they can be retrieved later (after loss or expansion).

Conversion of fallen soldiers:

  • A percentage of fallen units can be converted into Guardian units with the help of alliance members. To do this, an ally must fly to your base with a spy plane - this is the only way to activate the conversion process.

 Use of guards:

  • Desert Guardians can be used in combat against zombies and enemies. Although only a number of about 10% can go into battle compared to normal units, their combat strength exceeds that of your first troop. This allows you to defeat stronger opponents. However, the majority of the guards should be Trade and spice war be saved.

Guardians do not return:

  • As a rule, desert guardians deployed in battle do not return to base. Exception: With the profession ability "Indomitable Will", up to 10% of the Guardians return.
recruit guards
How to convert desert guardians for allies
troop 1
Troop 1 with 2260 units has insufficient curse resistance
waechter 1
Only 230 guards - but the strength is greater than that of the normal troop

The sandworm - a permanent challenge

In season 3, the Sandworm as the new world boss that presents your alliance with a real challenge. The size and strength of sandworms varyWhile the smaller sandworm can be defeated with direct attacks, the gigantic sandworm requires coordinated team play (gatherings) and well thought-out strategies. The fight against the sandworm is worthwhile because Valuable rewards for discovery and elimination to you:

  • Sandworm scale for desert bazaar
  • Hero Return Recruitment Ticket
  • Accelerator
  • Endurance
  • Resource chests
Sandworm 1
Large and small sandworm in comparison
sandworm 2
Rewards are given for the discovery and a victory
sandworm 3
There are 5 x 5 reward chests for the big sandworm

Catching sandworms 

With the professional specialization "Trap landmine" you can track down sandworms moving through the desert sand and lure them to the surface. To do this, you have to be clever, as the sandworm can change direction at any moment. Once you have caught it, you will also receive rewards.

sandworm professional skills
Before trapping, the profession skill "Trap Landmine" must be activated
sandworm trap
Shortly before the sandworm is over the landmine, it must be finally placed
sandworm caught
There are 3 x 5 reward chests for the Alliance for catching them

Overlord - Your new strong companion

Already at the end of the Season 2 the weakened Gorilla Overlord appears, who regains his strength in the "Overlord Base" with various snacks. Now is the time, Build Overlord as a fighterso that he can fight alongside you and strengthen your troops. To achieve this, you must increase his stats Train attack, defense and survival training to level 100. To bring Overlord into top form new items and the building "Tactical Institute" brought into play. 

Overlord Items:

  • Bond badge
  • Gorilla Overlord Fragment
  • Universal Overlord Fragment
  • Training certificate
  • Training manual
  • Overlord abilities badge

Trading posts and trade war

Several trading posts can be conquered by individual players on each server during the course of the game. In the depots, players (also across servers) can acquire important resources in exchange for diamonds. If a player from your own alliance owns a trading post, allies have the advantage that they do not have to pay any additional taxes. The following rules must be observed:

  • Each item in the trading post can only be purchased once per day.
  • The number of resources that a commander can buy per day in the trading post is limited.
  • The counter is reset at 12:00 (server time).
  • A portion of the diamonds spent on items is collected as taxes and sent to the governor (administrator) in the form of golden eggs.
  • The higher the level of a trading post, the higher the quality of the raw materials and the more expensive the prices.

Conquering trading posts in the trade war

Tips and tricks for Last War season 3

If you want to grow quickly in season 3 and get the most out of it, these tips will help you:

  • Leave Resource fields with mithril and holy water at the beginning of the game strongest commandersso that they can support you more quickly in the fight against strong zombies.
  • Acquire Mithril and holy water in the Desert bazaarto expand your seasonal buildings more quickly.
  • With the acquired specialization "Double greening" (level 35) can be compared with 10 Stamina more Greening desert areas and professional XP.
  • Expand your wells of blessing evenlybecause the costs increase with each level, while the production output only increases evenly.
  • Grab the wanted boss with desert guards to achieve significantly higher damage (use only to a very limited extent, as desert guards are needed later).
  • Convey Scarlett becomes a UR hero (requires 5 stars beforehand)
  • Swap with the Hero exchange vouchers Heroes 1:1, e.g. SSR 150 against UR 120.
  • Defend your alliance center at the event "Return of the dead" and receive attractive rewards.
  • Under "Season 3", please use the Desert treasure troveThe rewards include 400,000 mithril for expanding your base. 
  • Green captured cities ( touch ability) to uncover artifacts (treasures)
  • From level 10, only expand the guard field when your Curse research laboratory level 30 has achieved. 
  • Use your Desert Guardian mainly with the Trade war and the important spice war.
  • At the start of the season you can Weekly season pass to acquire a higher curse resistance (+250) and a additional blessing fountain to receive.

That is the goal of Last War season 3

In season 3, the main objective is to achieve as many Collect spicesto receive the highest possible rewards at the end of the season. With increasing alliance spice rank in the war zones the reward level also increases of your alliance. The alliance receives the spices by holding cities. Through a Upgrade of the Alliance Center The spices already collected can be used to Improve production output per hour. At the event "Spice war" alliances can Stealing spices from other alliances and thus improve their final season ranking.

Conquering cities and fortresses

The Conquest of mining bases also brings your alliance members the valuable Raw material mithril. Cities, on the other hand, supply spiceswhich are used for the Expansion of the Alliance Center are needed. Shortly after the start of season 3, the first Mining bases and cities be conquered. There are fixed rules that every alliance must follow:

  • First, the alliance must conquer any level 1 mining base in the war zone.
  • Each day, alliances can up to 2 towns and mining bases conquer.
  • A total of up to 8 cities and 8 mining bases conquer. 
  • The higher the level of a city or mining base, the more mithril and spices your alliance receives.

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