Last War Season 3 Guide - "Golden Empire"

Table of contents

A new era begins: In Season 3 of Last War Survival, players are transported to mystical ancient Egypt. The season is characterized by desert sands, mysterious missions, new buildings, events and enemies. We give you an overview of what to expect and how you can master the start perfectly without being overwhelmed with our tips. 

The right start to the Last War season "Golden Empire"

This season, you need to find a High curse resistance to build up the Pharaohn-Zombies and Damned Elite. The resistance can be set in the Curse research laboratory through holy water increase. Players receive the resource through the Blessing fountain. The wells, in turn, require Mithril. The resource mithril is mainly obtained by killing zombies for the first time (once per level). There are also the following other ways to acquire the valuable resources: 

Mithril:

  • Mithril-Farbrik Prodkuktion (from 5th level Alliance Center)
  • Kill Zombies & Elite of the Damned (First Kill Reward)
  • Wandering mummy warlord
  • Hero Recruitment Ticket
  • Sasion Battle and Week Pass
  • Desert bazaar
  • Mithril resource fields
  • Wandering mummy warlord
  • Main tasks (rewards)
  • Achieving goals (personal & alliance)

Holy water:

  • Blessing fountain
  • Production by Holy Water Hut (from 15th level Alliance Center)
  • Hero Return Recruitment Ticket
  • Kill zombies (first kill reward)
  • Desert bazaar
  • Holy water resource fields
  • Achieving goals (personal & alliance)

Alliance Center at the heart of the Alliance

Instead of the high-temperature furnace (season 2), there is an ancient alliance center that you have to defend against enemies again and again during the "Return of the Dead" event. There are attractive rewards for all Alliance members for defending it. The Alliance center increases in level through the possession of spicesyour alliance through the Conquest of cities receives. Placement and upgrades can only be carried out by R4/R5 members.

Depending on the level, the Alliance Center produces the following resources:

  • Mithril factory - from level 5
  • Oil exploration well - from level 10
  • Holy water hut - from level 15
  • Obelisk - from level 20

To additional resources from the Allian Center, your base must be located in the Catchment area of the Alliance Center are located.

The base must be in the catchment area of the alliance center for rewards

Temporary specializations in season 3

As in previous seasons, the following special job specializations are also available in season 3:

  • Combat experience: When you defeat wild animals, the amount of experience you gain increases.
  • Building Inspiration I: Increased professional experience through the expansion of seasonal buildings.
  • Double swap: Mithril or Holy Water are exchanged at a ratio of 1:2, consume 25,000, receive 50,000. 
  • Teleporation into contaminated land: Receive a free teleport to the infested land every 47.5 hours without consuming items, up to 1 at a time.
  • Double conversions: Increase your efficiency when supporting allies while converting Guardians.
  • Professional insights: With this ability, you immediately gain up to 10% of your current level's profession XP, up to a maximum of 100,000.
  • Protection of the sand: If the base is in the center of the alliance, the defense of the heroes in the base is increased.
  • Double greening: Each time the green area increases from (1×1 to 3×3)
  • Vulnerability urn: When Desert Guardians defeat an enemy base, they reduce the maximum durability of the target base by up to 5,000
  • Shrinking magic: When Desert Guardians defeat an enemy base, they reduce the visual size of the target base by 15%, stacking up to 5%.
  • Oath of the Guardian: Immediately receive 60 desert guards of the highest level.
  • Sandstorm: Summon a sandstorm for 10 minutes, the marching speed of the troops in the 9×9 base is reduced by 20% and the area turns to sand. 
  • Touching nature: Turn 9×9 into green space (can be used to discover secret treasures). Can only be placed in greenable areas and is not stackable. 
  • Trapland mine: Place a trap landmine in an open area and target underground creatures. Position it in their path to force them to the surface. Lasts 10 minutes, up to 3 can be stored. 
  • Indomitable will: When desert guards die on a march, up to 10% of them regroup at the base.
  • Explosive reinforcement: The Desert Guardian's deathblast rate is increased up to 3%.
  • Sandwum trap: Set a sandworm trap in your home war zone. Once triggered, the target is immediately enveloped by the sandworm. Commanders from the same war zone and faction are immune. The trap is active for 24 hours. 
  • Trade discount: Get additional discounts when buying items in trading posts.
  • Summon mummies: Aim at an unprotected enemy commander to summon a mummy boss near your base, it will march and attack the target for 30 minutes. 

This is new in Season 3 - "Golden Empire":

In addition to lots of deserts, the following game content awaits you:

General innovations:

  • Ruin expedition (radar mission)
  • Sandworms as a permanent challenge
  • Exclusive weapons for Schuyler and McGregor
  • Zombie Siege: New difficulty levels 11+12
  • Mobile secret squad: New adventures with "Jones"
  • Zombie Invasion: Level 125-135 bosses
  • 5 % chance on resource fields* (after killing Elite of the Damned)
  • Alliance exercise against giant sandworm
  • Seasonal professional specializations
  • UR upgrade from Scarlett

*Resource field at 11,11% sacred water, mithril or diamonds and 22,22% gold, iron or food.

New seasonal buildings:

  • Blessing fountain (up to 4 +1 with Season Week Pass)
  • Curse research laboratory
  • Guardian field
  • Altar (from level 30 Curse Research Laboratory)
  • Alliance center (only R5/R4 can control it)

New seasonal resources & iTems:

  • Holy water
  • Mithril
  • Sandworm scale
  • Guardian horn
  • Archaeological hammer 
  • Desert compass
  • Overlord supply chests
  • S3 Ability point 

The guardian field 

n Season 3, the new "Guardian Field" building plays a central strategic role. It serves as a gathering point for converted Guardians and gives you and your alliance decisive advantages in the battle for supremacy.

Expansion & resources:

  • From level 10, the guardian field can only be expanded with mithril and holy water to accommodate further guardians. Guardians that no longer have room on the field are not lost, however; they can be retrieved later (after loss or expansion).

Conversion of fallen soldiers:

  • A percentage of fallen units can be converted into Guardian units with the help of alliance members. To do this, an ally must fly to your base with a spy plane - this is the only way to activate the conversion process.

 Use of guards:

  • Desert Guardians can be used in combat against zombies and enemies. Although only a number of about 10% can go into battle compared to normal units, their combat strength exceeds that of your first troop. This allows you to defeat stronger opponents.

Guardians do not return:

  • As a rule, desert guardians deployed in battle do not return to base. Exception: With the profession ability "Indomitable Will", up to 10% of the Guardians return.
How to convert desert guardians for allies
Troop 1 with 2260 units has insufficient curse resistance
Only 230 guards - but the strength is greater than that of the normal troop

The Sandwarum - a permanent challenge

In season 3, the Sandworm as the new world boss that presents your alliance with a real challenge. The size and strength of sandworms varyWhile the smaller sandworm can be defeated with direct attacks, the gigantic sandworm requires coordinated team play (gatherings) and well thought-out strategies. The fight against the sandworm is worthwhile because Valuable rewards for discovery and elimination to you:

  • Sandworm scale for desert bazaar
  • Hero Return Recruitment Ticket
  • Accelerator
  • Audauer
  • Resource chests
Large and small sandworm in comparison
Rewards are given for the discovery and a victory
There are 5 x 5 reward chests for the big sandworm

Catching sandworms 

With the professional specialization "Trap landmine" you can track down sandworms moving through the desert sand and lure them to the surface. To do this, you have to be clever, as the sandworm can change direction at any moment. Once you have caught it, you will also receive rewards.

Before trapping, the profession skill "Trap Landmine" must be activated
Shortly before the sandworm is over the landmine, it must be finally placed
There are 3 x 5 reward chests for the Alliance for catching them

Overlord - Your new strong companion

Already at the end of the Season 2 the weakened Gorilla Overlord appears, who regains his strength in the "Overlord Base" with various snacks. Now is the time, Build Overlord as a fighterso that he can fight alongside you and strengthen your troops. To achieve this, you must increase his stats Train attack, defense and survival training to level 100. To get Overlord in top form, new items have been added to the game. 

Overlord Items:

  • Bond badge
  • Gorilla Overlord Fragment
  • Universal Overlord Fragment
  • Training certificate
  • Training manual
  • Overlord abilities badge

Tips and tricks for Last War season 3

If you want to grow quickly in season 3 and get the most out of it, these tips will help you:

  • Give resource fields with mithril and holy water to the strongest commanders so that they can support you faster in the fight against strong zombies.
  • Acquire Mithril and Holy Water in the Desert Bazaar to upgrade your seasonal buildings faster.
  • Expand your blessing wells evenly, because the costs increase with each level, while the production output increases evenly.
  • Attack the boss you are looking for with Desert Guardians for increased damage (use only to a very limited extent, as Desert Guardians will be needed later).
  • Promote Scarlett to UR Hero (requires 5 stars first)
  • Defend your Alliance Center in the "Return of the Dead" event and receive attractive rewards.
  • Use the Desert Treasury under "Season 3", the reward includes 400,000 Mithril for the expansion of your base. 
  • Green captured cities 
  • From level 10, only expand the guard field when your Curse research laboratory level 30 has achieved. 

That is the goal of Last War season 3

In season 3, the main objective is to achieve as many Collect spicesto receive the highest possible rewards at the end of the season. With increasing alliance spice rank in the war zones the reward level also increases of your alliance. The alliance receives the spices by holding cities. Through a Upgrade of the Alliance Center The spices already collected can be used to Improve production output per hour.

Conquering cities and fortresses

The Conquest of mining bases also brings your alliance members the valuable Raw material mithril. Cities, on the other hand, supply spiceswhich are used for the Expansion of the Alliance Center are needed. Shortly after the start of season 3, the first Mining bases and cities be conquered. There are fixed rules that every alliance must follow:

  • First, the alliance must conquer any level 1 mining base in the war zone.
  • Each day, alliances can up to 2 towns and mining bases conquer.
  • A total of up to 8 cities and 8 mining bases conquer. 
  • The higher the level of a city or mining base, the more mithril and spices your alliance receives.

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