Conquering cities

Table of contents

In Last War Survival, alliances can conquer cities to gain valuable buffs, resources and strategic influence. Conquered cities offer lasting advantages for the entire alliance. Each conquered city expands your zone of influence on the world map. Below we list the requirements for conquests and give you tips for successful capture and defense.

Conquered cities offer these advantages

Conquered cities are a central part of alliance progression in Last War Survival. They not only offer strong buffsbut also Strategic control across the map and permanently improve your alliance's position in the war for resources and influence. Basically, the higher the city level, the higher the bonuses and influence points. Only the strongest alliances can conquer the capitol by capturing cities and gain the greatest influence on the server with the office of president.

Each city, depending on its level (1-6), grants the alliance specific advantages:

  • Construction speed +X %
  • Reduction in research time
  • Increase in resource production (e.g. food, iron, gold) +X %
  • Increased collection speed
  • Shortening the training period for troops
  • Special combat bonuses for rallies or defense
  • Possibility of conquering the Capitol
  • Zone of influence & tactical advantage
city 1
With the level 1 village, food production increases by 5%
city 4
With the level 4 city, the collection speed increases by 15%
city 6
With the level 6 city, the construction speed increases by 20%

Conquer cities in Last War - here's how

To conquer a city in Last War, the procedure in the basic game and later in the respective seasons is always similar. To carry out a conquest, all prerequisites must first be fulfilled.

These are the prerequisites for conquering a city:

  • The city must already be cleared for conquest.
  • Only Alliances with at least 20 members can conquer a city. 
  • War must be declared on the city before it can be conquered.
  • A declaration of war can only be declared by Alliance officers (R4/R5).
  • A maximum of 3 Declarations of war possible.
  • A city must be adjacent to existing territory (if any).
  • The cities must already be released for conquest.

To enable as many alliances as possible to conquer cities, there are limits that the Maximum number of conquered cities and bases of an alliance. The limits differ in the base game and in the respective season.

Tips and tricks for conquering and defending cities

  • The place and time of a city capture should be discussed in advance with the Alliance (announcement or e-mail).
  • One set alliance marker is very helpful for labeling.
  • If the city is already occupied, there should be enough members of your own alliance present.
  • Make sure your alliance is stronger when recapturing to avoid losses.
  • For longer distances, some members should teleport directly to the city.
  • Set a new meeting item to the city, allowing members to use a cheap alliance teleporter.
  • Surprises alliances of other servers by the time shift during sleep (e.g. war zone expedition).
  • Save Audauer points by starting rallies
  • Does your alliance already have the Maximum number of cities conquered and if you want to conquer a city with a higher level, you can use a give up the city. The task takes one hour, after which a new city can be conquered. 

Leave a Reply

Your email address will not be published. Required fields are marked *

en_USEnglish